- #Ck2 buy some land of mine mod#
- #Ck2 buy some land of mine upgrade#
- #Ck2 buy some land of mine mods#
depending on where and when you begin to play, a random starting bonus is given, contributing to granularity and varying the experience from game to game.
#Ck2 buy some land of mine upgrade#
Instead of the ruler commanding building a "village" or whatever upgrades of it, the population grow by itself, and builds and upgrade the population related buildings automatically (by events). Les Trois Tours features a unique system to simulate population growth. You can also choose to dismantle the mining industry in the province. The mine can end collapsing, but you can of course extend its life expectancy, or find another place around to continue your exploitation (prospect decision). This stockpile decreases overtime, at various speeds, depending on various events and efficiency of your installations. Les Trois Tours features a unique system for iron ore mines that give them a limited stockpile. The following artwork done by Arko sum up the resource evolution. This new level allow to build new building resources to get the next levels and so on. The attributed resources are in fact the first rank of the resources.īy building resources buildings (in productive settlements mainly), the province get the next resource level. Real distribution for coastal provinces įor a coastal provinces, the geometric law gives
The percentages need to be read by column.įor example, a plain and terrestrial province has 86% of probability to get the agriculture resource, 32% for the pastures and 38% for the forest resources. So if no resources are distributed on a province, the distribution is fire again on this province.īy taking count of this, the real distribution for terrestrial provinces according geometric law is Real distribution for terrestrial provinces (2) All coastal provinces can have fish (with 30% probability) (1) In SWMH, it is the same distribution for Marshlands Remark, we can have nothing of them (the sum is not 100%). For example, in a plain province, we can have pastures or forest, not the both. The blue cells represent exclusive resources. For example fish have a medium probable in hills. The orange cells represent medium probability resources. For example agriculture are highly probable in plains. The green cells represent high probability resources. The following table shows the possible resources according the province type. Some time after the beginning of the game, the resources are given to the provinces according to their types.
#Ck2 buy some land of mine mods#
The Reaper's Due is required to see the trade routes and trade centres with a 3D model on the map ( forumpost:23529828).Īny mods which doesn't modify buildings, modifiers icons or eventsįeatures Gameplay Resources and economic system Resource principle
#Ck2 buy some land of mine mod#
Some DLCs are required for minor features.Ĭharlemagne is required to see the Chronicles entries related to some mod features. The mod has been developed to be run without any DLCs.